project walkthrough

A walk through Aria.

These captures show the project at a particular point in its development. Each caption describes what is visible; the project dossier explains the implementation and its limits.

Read the full engineering dossier →

Quest for Glory, played together

The live game and its campaign thread share one workspace, so Aria or Sean can take the keyboard and then talk through the next move.

Quest for Glory character selection running in Aria's Arcade above a dedicated campaign chat

Research with the work left visible

Depth, budget, synthesis, source counts, and saved briefs stay visible instead of disappearing behind one answer.

Aria research workspace with depth controls, token budget, cloud synthesis, and saved briefs

An image Jam with Sadhbh

The sisters trade prompts and critiques across rounds. Both images render locally, and Jam output stays outside Aria's portrait canon.

Aria and Sadhbh image Jam showing a shared brief and locally rendered round-one images

A face chosen for the moment

The current portrait is selected against Aria's active mood and approved visual canon, with regeneration still held to the same identity checks.

Aria avatar workspace showing the current expectant portrait and controls to regenerate or edit its prompt

Library → Lore: Star Wars

Characters, species, planets, starships, and droids sit beside Aria's own field notes, because a retrieval library can also have opinions about Darth Vader's cape commitment.

Aria's Library with the Lore tab open to searchable Star Wars characters and her own notes

Library → Lore: Middle-earth

The Middle-earth side adds characters, locations, races, objects, and battles, with source attribution and a direct path to ask Aria about any entry.

Aria's Library with the Lore tab open to searchable Middle-earth characters
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